International tournaments don’t necessarily mean the end of the fantasy football season.
Those eagerly awaiting the revival of the Fantasy Premier League can bide their time with the official UEFA Euro 2020 fantasy game, which launched last month.
If you think you know your stuff in international football, then there are points to be learned from Turkey’s surprisingly strong defense or Portugal’s star attack.
The deadline is near, however, and there are several key differences between this format and the bread and butter of high-flying national action.
Here has The independent, we’ve gone through the basics to get you up to speed ahead of Friday’s big kickoff …
How it works?
As in Fantasy Premier League, the Euro 2020 Fantasy Football game allows you to select a team of 15 players from a budget of € 100m.
Your team should consist of two goalkeepers, five defenders, five midfielders and three forwards. In this team, you choose 11 players for each “match day” (UEFA term for match week).
There are seven match days in total, corresponding to each round of the tournament – three rounds of group matches, then the last 16, quarter-finals, semi-finals and the final.
You can only choose a maximum of three players from each team at the start.
As the tournament progresses and teams are eliminated, the maximum number of players you can choose from each team increases, up to a maximum of eight in the final.
Score of points
The score is basically the same as in Fantasy Premier League with only a few differences.
Players will earn one extra point for scoring at long distance and two points for winning a penalty kick. They will also lose a point if they concede a penalty.
The number of free transfers available to you varies depending on the stage of the tournament.
In the group stage, you have two free transfers per match day. Before the round of 16, you can make unlimited transfers to prepare your team for the round of 16 with an increased budget of € 105m.
For the quarter-finals you will have three transfers, then you will have five for the semi-finals and the final.
If you make additional transfers, it will cost you four points.
Unlike Fantasy Premier League, you can change captains over the course of a series of matches.
Basically, if you’re not happy with your captain’s point total, you can switch to a player who hasn’t played yet in the hope of getting a higher score.
At the end of the round of matches, whoever wears your captain’s armband will see his points doubled.
So it makes sense to lead a player who plays on the first day of a series of matches. If you are happy with his score, stick with him. Otherwise, switch to someone playing on the second day, and so on.
You can also make substitutions during a series of matches.
As with the captaincy, you can substitute players who have played poorly for those who have not yet played in the hope that they will do better.
These substitutions cannot be reversed – meaning that if your replaced player is not playing, he will not automatically be replaced again.
There are two chips: Wildcard and Limitless.
Wildcard allows you to make unlimited transfers and the players you buy will stay on your team at all times.
Limitless is essentially like Free Hit in Fantasy Premier League, except there are no budget constraints. The players you bring in will last for one turn, and then your previous team of players will return.
The two tokens can only be used once during the tournament.