Valve has released a new Battle Pass, but where is the money going since TI10 is fully funded and they haven’t indicated what the funds are for?
With Nemestice comes a Battle Pass, which contains a ton of stuff, including the highly anticipated Specter Arcana.
Sweet isn’t it? Who doesn’t love a new Battle Pass with all the bells and whistles to waste our money? Well …. it turns out …. not a lot.
The TI10 fundraiser is already fully funded and has been for some time, thanks to the Battle pass released Last year.
The final TI10 prize pool total was recorded at $ 40,018,195 when the Crowdfunding and Battle Pass purchases ended last weekend. It’s a 2401.14% increase from original base amount of $ 1.6 million.
Only 25% of sales contribute to the prize pool, which means that $ 153,672,780 was spent on purchases by fans around the world.
The previous year, The International 9’s prize pool had reached $ 34,330,068 ($ 32,730,068 added).
What is this Battle Pass for?
Curious minds therefore want to know “What is this Battle Pass for?”
There is no clear indication if this is a standalone Battle Pass or if a percentage of its money will be used to sponsor any of the upcoming tournaments or the 2022 DPC League season.
It has ALWAYS been the case that Battle Pass winnings were intended for international jackpots.
Battle Pass and crowdfunding
Valve has taken a new approach to tournaments, increasing their base prize pool through crowdfunding, thereby increasing monetary contributions from a large key audience.
Applied to esport, the concept was first introduced by the company to The International 3, in 2013, with the release of the virtual “compendium” (now called Battle Pass).
The starting prize pool was $ 1,600,000 and Valve raised an additional $ 1,374,381 through community sales. It would be a drop in the ocean compared to the amount that has been crowd-funded for this year.
Since then, the prize pool has grown exponentially every year. In TI4, it was $ 10,930,698. At TI5 – $ 18,429,613, with the biggest prize pool in history to date.
The International 6 saw another increase to $ 20,770,460. Thanks to such a large prize pool, Wings Gaming eventually received a certificate from the Guinness Book of World Records for winning the biggest single prize in esports – $ 9,139,002.
TI7 rose to $ 24,787,916, followed by The International 8 at $ 25,532,177.
Fortnite thought it would steal the place for the biggest prize pool of all time when it announced a $ 30 million prize pool for their World Cup – but no. in the history of esport! It reached $ 34,330,068.
What could he finance?
It’s not a bad idea, but probably not.
The next logical question for the Dota 2 community is, if he won’t go to the international prize pool, shouldn’t he go to DPC next season?
It stands to reason that this should serve to increase the money invested in the next DPC season, or more specifically, towards League play and the lower ranks of Division 1 and Division 2 overall.
We already know that Dota 2 has a fractured pipeline and that the financial incentives are very heavy for the team.
Valve attempted to solve this problem by introducing the Team Bundle concept just a few months ago.
All content is provided by the teams themselves and 50% of all sales will go to the team whose pack you purchased, Valve said. Supporters Clubs packs will be available for purchase until The International 10 starts on August 5, 2021. According to the official announcement, future packs will last through each major season.
Here is the trap.
Not only did the teams have to pay to commission the artists for the creation of the content, they only get 50% of the sales.
But wait, there is more.
Only 17 teams participating in the Dota Pro circuit were initially added when the Supporters Clubs feature was initially launched. More teams needed to be added on a regular basis, Valve said, “as more team content is submitted and approved.”
But that didn’t quite happen.
It turns out that many teams are STILL not being added.
The full thread above reveals a very candid and accurate summary of what it means to be about to be as a Tier 2 or lower, upper, or lower division team.
Team manager Eduard of the No Bounty Hunter team went to Reddit on the situation too.
We understand that the Major may delay another wave, but our bundle is still not in the game, despite the time, effort, and investment it takes to get there. Lots of other teams have the same problem.
Other teams like ITB, Team Bald, Winstrike, 5 Man Midas, Team Mystery, Fantastic Five, LilGun and others have also been affected by this.
Not all teams have an organization with thousands of fans / people to support or support. Even without a giant fanbase, the teams really put a lot of effort into making this possible, to create this content on minimum budgets or even without a budget.
So here we are right now, almost a month later, after downloading our Supporters Club pack without it in the game, we don’t know if we’re going to be in the next wave, we don’t know when it’s the next one. wave or if it will be a next wave …
Clearly, funds are essential for these teams to have a better ecosystem in which to grow and thrive. Which, incidentally, also fuels all the health of the future state of the game and sustainability.
What does Valve owe the community?
Games in other Divisions offer various options for purchasing skins, cosmetics, and other in-game content. These do not provide additional financial support for crowdfunding in other aspects of the industry or the game. game-specific community.
The main difference between Dota 2 and these other games is that everywhere else you buy a skin you get that skin. You make a purchase and that’s it. But in Dota 2 there are bigger rewards for higher Battle Pass levels. This basically means that in order to get more or better items you have no choice but to keep pouring money in at a great rate.
The International Battle Pass is on sale for $ 7.49, $ 26.99 for level 50 or level 100 for $ 41.99. And that’s just the beginning.
A Editor the breeze.
you can get 7.5 levels from the quests and 1.5 levels from the event = 9 levels per week. Since the AP lasts for 8 weeks, that’s 72 levels from those 2. You also have a cave crawl whose chests can give you another 0.25 * 53 + 2 * 9 = 31.5 levels. Therefore, you cannot go past level 103.5 unless there is some other method of earning BP points that I missed.
This means that in order to get the Arcane you have to purchase at least 225 levels, which will cost $ 100 to give or take.
It’s a pretty penny. While community members are used to paying fees and leveling up, in the past this was always appreciated as the money also funded the prize pool and buyers felt a part of all Dota 2 events. Not to mention that this is a community voted Arcane at $ 150 (level 330 for that) with a time limit to purchase it.
It’s a tough pill for the Dota 2 community to swallow. For years we have grown accustomed to a certain way of doing business and where our money goes (even if it was only a fraction of it. that has been spent).
Seeing this after 1.5-2 years of struggling in the Dota 2 scene due to the Corona virus chaos (drama and aftermath still ongoing * old former TI10 *) just leaves one person feeling despised and jaded.
Well guess we can cry in our $ 150 Specter Arcana ads.